Core level design showcase

Gameplay Loops


This pages shows off some of my level designs with basic gameplay loops. A second level design that focused a bit more on player immersion and theme setting rather than core level design. The goal was to establish a simple blocked level space but fill said space with many different interesting events, puzzles, and interactions for the player to experience.

Screenshots from GAM 341 Assignment Level 2.

miniature Architecture Concept


A fully rendered miniature architecture concept that was built, colored, and fully rendered all on Maya.

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• Aesthetic Level Design

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• Practical Gameplay Implementations